20th December 2016
Hunter and I prioritised the features, and landed on a minimal set that would constitute the Minimum Viable Product. Being a keen player of the game in the real world, Hunter wore two hats in the process: that of a game designer’s, and that of a customer’s.
We also discussed how certain features, such as character look and feel, game modes, could be implemented so that the implementation would be achievable under the time constraint.
By the end of the 1-hour session, Hunter’s confidence in the successability of this project had increased to 75%, up from 60% at the end of the previous session.